Daniel Ramirez

Sound Designer

Creating meaningful interactive audio experiences

Hey there, I'm Daniel

I'm a sound designer who lives at the intersection of audio and technology. I craft sonic experiences that make digital interactions more intuitive, engaging, and human.

"Sound design is not just about what we hear, but how we experience and interact with technology."

Whether I'm designing for mobile apps or spatial computing, my goal is to create audio that enhances the user experience in meaningful ways. I believe great sound design often goes unnoticed but profoundly shapes how we feel about technology.

My Toolkit

Recording & Production

Logic Pro X, Pro Tools, Cubase/Nuendo, Ableton Live, REAPER

Implementation

Wwise, FMOD, Unity, Unreal Engine 5

Development

Python, Lua, Max/MSP, Pure Data, Metasounds

Case Study 1: Mobile App Sound Design

The Challenge

Creating a cohesive sonic identity for Hinge Health's mobile application that enhances user engagement while providing clear feedback for interactions across a platform serving 70,000+ daily users.

My Approach

  • Conducted sonic audits of existing health applications to identify gaps and opportunities
  • Collaborated with UX designers to map critical user journeys and identify key interaction points
  • Developed a sound palette that aligned with brand values while ensuring accessibility across diverse user groups
  • Created a modular sound system that could scale across different interaction types

Implementation

  • Built custom implementation pipelines using Wwise integrated with Unity
  • Developed adaptive sound behaviors that responded to user interaction patterns
  • Created lightweight audio assets optimized for mobile performance
  • Implemented A/B testing framework to measure sound effectiveness

Results

  • 18% increase in user session duration after implementing new sonic identity
  • Reduced user errors through clearer audio feedback at critical interaction points
  • Established scalable audio guidelines that engineering teams could implement independently
  • Positive user feedback specifically mentioning the "satisfying" nature of interactions

Case Study 2: Interactive Audio Experience

The Challenge

Designing an immersive audio experience for a spatial computing prototype that needed to provide intuitive feedback without relying on visual cues, enhancing the feeling of presence while minimizing cognitive load.

My Approach

  • Researched psychoacoustic principles to understand how sound creates spatial awareness
  • Developed a sonic hierarchy that distinguished between primary and secondary interactions
  • Created a testing methodology to evaluate effectiveness of audio cues in eyes-free scenarios
  • Collaborated with haptic designers to create multi-sensory feedback patterns

Implementation

  • Utilized spatial audio techniques to create directional awareness cues
  • Implemented adaptive systems that adjusted based on environmental conditions
  • Created a procedural audio system using Pure Data that generated sounds in real-time
  • Built custom testing tools to evaluate user response to different audio feedback methods

Results

  • Users reported 40% higher confidence in system interactions compared to visual-only feedback
  • Reduced learning curve for new users through intuitive audio mapping
  • Created a framework for audio-haptic integration that became a reference for future products
  • Successfully implemented in prototype that later influenced production features

Why I Excel in Product Interaction Sound Design

Let's Connect

Daniel Ramirez

Sound Designer

Email: daniel@lufs.audio

Website: danialrami.com